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In Defense of the Trinity

One of the more maligned attributes of MMOs like World of Warcraft is the ‘trinity’ system of gameplay.  Under this system, each player’s role is divided into one of three categories, namely Healer (keep your pals alive), Tank (absorb the enemies’ damage) or DPS (“Damage Per Second” - blast your enemies to smithereens).  Many players feel that this is a very limiting setup -- they feel pigeonholed into one role and must continue casting a single set of spells or stabbing over and over until any particular encounter is over.  This ‘key-mashing’ can become boring and frustrating to long-time players and can lead to all sorts of complaints.



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