Here at Fantasy Matters, we are dedicated to one very basic idea—fantasy literature matters. Why does it matter? Well, for starters, it matters to us. We love The Lord of the Rings, Dune, and Sandman comics. We think Star Wars and Blade Runner are some of the best movies ever made. We can’t wait to read the next book by Stephen King and Pat Rothfuss, and you can bet that we’re watching whatever Joss Whedon comes up with next.
One of the more maligned attributes of MMOs like World of Warcraft is the ‘trinity’ system of gameplay. Under this system, each player’s role is divided into one of three categories, namely Healer (keep your pals alive), Tank (absorb the enemies’ damage) or DPS (“Damage Per Second” - blast your enemies to smithereens). Many players feel that this is a very limiting setup -- they feel pigeonholed into one role and must continue casting a single set of spells or stabbing over and over until any particular encounter is over. This ‘key-mashing’ can become boring and frustrating to long-time players and can lead to all sorts of complaints.